package com.game.view.scene
{
	import com.game.res.UIRescource;
	import com.test.mapMask;
	
	import fl.core.UIComponent;
	
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.DisplayObject;
	
	public class DiTuView extends UIComponent
	{
		private var bg:DisplayObject = new (UIRescource.DI_TU);
		public static var mask:BitmapData = BitmapData(new mapMask);
		
		public function DiTuView()
		{
			super();
			bg.scaleX=2;
			bg.scaleY=2;
			
			addChild(bg);
		}
	}
}